Big Steal Cars: Third Edition Zombies VR
A downloadable game for Windows
Updated 8/13/22 - See end of description for details
What this is:
Well it could have been "Grandest Auto Thief: Third" but I went with the more boring "Big Steal Cars: Third Edition Zombies VR" since I had already named my files that.
This is a sandbox game world inspired by the classic game with a similar name and based on a map in that style by Assetto Corsa modders that I imported into Godot.
This was a learning experiment so I figured I would share with other people who are learning how to create things so they can learn too and maybe have some fun. Please read the Installation Readme, Credits file, and the Game Control Instructions (which are inside the zip).
Built with Godot and Godot XR and XR Tools plugins!! Check it out if you want to build your own game!
This is a PCVR only experience, and runs on Open XR.
Just unzip the folder anywhere on your computer and run the .exe to play. Let me know if you have any issues playing since I am still learning!
Things you can do:
Physically jog in place to move in game
Drive a car, motorcycle and plane around with motion controls
Explore the world
Climb almost anywhere
Fly
Grapple
Shoot zombies, which will spawn every 30 seconds ago after you vanquish each bunch
Use "bullet time" and "Max Payne" style bullet time dive mechanics to kill the zombies
Last Update: 8/6/22
Changes since original version:
(1) Changed controls to make regular (non-dive) slow motion left thumbstick press and fly activation button left hand Y button
(2) Added a second drivable car (Viper) (behind stadium)
(3) Fixed position of phone when picked up
(4) Lowered grab distance some to avoid grabbing objects on body a bit more. But if you grab something accidentally, just drop it and when you get far enough away it will add back to your holster (phone, guns).
(5) Added a plane that can be flown with motion controls (at airport)
(6) Fixed crashes related to zombies spawning at areas without collision, fixed tilt of player upon exiting vehicle that was tilted.
(7) Substantially improved car handling
(8) Added motorcycle
(9) Substantially enhanced motorcycle lean handling, changed motorcycle controls to account for a manual throttle using the player's hand position to work more like a normal motorcycle
(10) Fixed bug where if player entered vehicle before first zombie spawn, game would crash
(11) Added "Vrocker" build - alternative .7z for people who already have the Steam VRocker add on and want to use that instead of the built in jog in place locomotion, since Vrocker is way better.
(12) Added preliminary VR Avatar
Known Issues/Bugs:
Once in awhile a zombie won't de-spawn or will spawn in a place you can't see. In theory when you get far enough away it should de-spawn.
Status | Released |
Platforms | Windows |
Author | teddybear082 |
Genre | Action |
Made with | Godot |
Tags | pcvr, Virtual Reality (VR) |
Average session | A few minutes |
Languages | English |
Inputs | Oculus Rift |
Download
Install instructions
Unzip the BSCIII-Lit.zip anywhere on your computer, run the .exe. It should "just work." Make sure your PCVR headset is active BEFORE you run the .exe.
If you have the VRocker steam add on and want to use that to jog around the city, use the BigStealCarsIII-Vrocker zip file and .exe instead, as that will disable the built in jog-in-place locomotion.
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